Pasting code and error messages in saves time in debugging stupid mistakes.
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I've used llms to generate dialogue trees for a game and generate data with coordinates to describe the layout of the game world. in some ways it can replace procedural generation code.
Table top games?
video game
The image generator to 3D model to animation pipeline isn't too bad. If you're not a great visual artist, 3D modeler, or animator you can get out pretty decent results on your own that would normally take teams of multiple people dozens of hours after years of training
It's good at paraphrasing paragraphs to contain no 'fifth glyphs'
That's a big bound forward from last I was looking at it! Avoiding that nasty glyph was notably not in its portfolio of tricks. It would say it was avoiding the fifth, but still slip many through.
Assuming that this discussion is about LLMs, anyway.
I had to instruct it to consult a script to know how many words did contain fifth glyphs, but it did work with that.
Sounds as though your script did all important work, not your AI.
It was vital to call on my LLM, it couldn't do it on its own, and my script can just count glyphs, not anything to do with words.
I use a model in the app SherpaTTS to read articles from rssaggregator Feedme