Yea yea. I'd love it, but it would still be a proprietary product you'd be tied into as a customer. I'd rather support Graphite when I can https://graphite.rs/ as well as Krita and Inkscape.
Linux
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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I don't mind paying for good software on Linux. I don't understand this idea that everything Linux should be free.
It's not that paying for things is bad. The problem is that good software is vital to digital artists' income, and both purchasing and learning that software is a substantial investment. When a company sells or otherwise enshittifies their software, the artist is then put in a very hard place. Open-source software is the only way to combat that unfortunately likely scenario. By all means, please pay for that software if you can afford to. Doing so subsidizes usage for less fortunate people who may be able to better their situation as a direct result of your generosity.
I have paid (by donating to them) for many of the open source software I use, so I don't think that everything should be free (as beer) but should be free (as freedom) and therefore open source.
That's not what people demand, it's a side effect of users demanding software be open source and developers saying that's not economically viable.
I don't mind paying for software either. I own Affinity & Zbrush licenses. However I run the risk that in the future, these products may be sold to the highest bidder and development stalls (as it happened a couple years ago in the case of Zbrush) or interoperability suffers. When this happens, not only is your database of scenes and files obsolete, you also have to go through the process of learning a different program, and DCCs are... huge. Whole factories. It's very hard to reinvest the time necessary to learn them inside out and be proficient again. It is also impossible to contribute to a non-open codebase. Proprietary programs are ticking bombs.
honestly inkscape is great :D I switched from illustrator after my adobe creative cloud subscription expired, and it's been an easy transition!
Agreed it's very capable today
Oh wow, hadn’t heard of graphite/graphene yet, and it looks so interesting! I rarely explicitly thank a comment that gave me a lot personally, but this time I think I have to. The graphene framework and the concept of artwork as compiled programs is pretty intriguing read! Thanks a bunch!
Nice. Hopefully that matures a bit more but yes the technologies are exciting
If you don't start using and contributing to free tooling now, they'll never get better and they'll never be "professional" (whatever that actually means).
You can continue to lock yourself into proprietary tooling, but that result will always be the same: a decent product gets bought, made subscription, get worse in quality while bleeding the customer out via subscription. You are already there will Adobe, and its started for Affinity.
So, the longer you hold out on FOSS tooling, the worse and slower things will be.
Look at how excellent FOSS tools are when they get attention and investment: blender and krita.
I work in CGI and I use Photoshop for about 4 hours a day preparing images for clients, of whom use Photoshop and affinity (cheaper and one off payment). in the office, we are at our whits end with windows bugs and its just general annoyances.
we use Linux for rendering, so we've seen the light. but we are forced into using windows for the creative suites. I would love it if affinity were to offer native Linux support, the entire office would love the switch. however I'm very doubtful it will happen.
I've just tired installing the trial of Affinity on Linux by using a script for Lutris, and I've failed.
The day when Serif releases an Affinity suite for Linux I'm going to buy it asap.
In the meantime, I'll stick to Gimp and Inkscape...
You can already use gimp and inkscape.
Also darktable, rawtherapee, DigiKam and Krita. Not sure if those are suited to professional work, but for amateurs they are more than enough.
The problem is that if widespread desktop Linux adoption is the goal, then the tools for amateurs aren’t going to cut it. Not even close. Tools that professionals use need to be available and they need to work like they do on macOS and Windows, it’s pretty much that simple. I think Darktable is fine for me tinkering around with my amateur photos. If I were a professional using it daily I’d probably hate it.
As much as we wish it wasn’t true, most people don’t really give a shit about their OS. It’s the logo that appears when they boot up their computers to work. What they do care about is having their tools available to them, if they can’t use the Adobe Suite, Pro Tools etc (and no, WINE is not a practical solution for most of these people) then Linux of any flavour is functionally useless to them. It’s for this reason that smug people saying “just switch to linux lol” as if it’s an actual solution whenever a Windows user complains about some rabidly anti-consumer bullshit that Microsoft is forcing onto them annoys the hell out of me.
It’s changing somewhat now, but it’s why you’ll find that a lot of people in the creative industries traditionally stick with macOS, because for a long time the options for those professionals were just better on that platform and people tend to stick with what they know.
On the other side of that coin, you have software vendors looking at the single-digit market share that Linux on the desktop “enjoys” and coming to the fairly reasonable conclusion that building packages, fixing bugs and providing support for myriad different distros just isn’t worth the headaches it will inevitably cause for them.
Classic chicken and egg problem.
Inkscape sure, but gimp is no comparison for photo. Also Publisher is really good
GIMP is honestly fantastic. My workflow goes draw in GIMP, import to Inkscape to convert pieces to vector, then bring them into Godot where shaders get applied. I would rather draw in GIMP than any other program. I find drawing in Inkscape super awkward in comparison. GIMP is pretty no-frills, but it does the job. I prefer it over Photoshop. With Darktsble I've found it useful for importing high res raw images for textures too.
I don't know why people hate on it so much. It's all about using the tools you're comfortable with.
I'm almost sure it works with wine
It requires a custom version of wine
Why?
Because for it to run it needs a patched version of wine with dxcore support(or smth like this)
Ok, makes sense
Oh I would love this. I’m a Mac and Linux user and use this on Mac already. Not having to switch computers would be nice. But in general I wish more companies support Linux.