PS3-> everything is sepia filtered and bloomed until nearly unplayable.
I will say that a well executed motion blur is just a chef's kiss type deal, but it's hard to get right and easy to fuck up
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PS3-> everything is sepia filtered and bloomed until nearly unplayable.
I will say that a well executed motion blur is just a chef's kiss type deal, but it's hard to get right and easy to fuck up
The number of times I've broken this one out...
After having lived through it, if I never play a gritty brown bloom game again, it'll be too soon.
PS3-> everything is sepia filtered and bloomed until nearly unplayable.
That's just games from that period. It's not excluse to PS3.
Personally I use motion blur in every racing game I can but nothing else. It helps with the sense of speed and smoothness.
If only I could just turn off the chromatic aberration in my eyeglasses.
I always turn that shit off. Especially bad when it's a first-person game, as if your eyes were a camera.
Don't forget TAA!
Worst fucking AA ever created and it blows my mind when it's the default in a game.
The main problem with these is giving people control of these properties without them knowing how the cameras work in real life.
The problem is that I am not playing as a camera, so why the hell would I want my in-game vision to emulate one?
Bad effects are bad.
I used to hate film grain and then did the research for implementing myself, digging up old research papers on how It works at a scientific level. I ended up implementing a custom film grain in Starfield Luma and RenoDX. I actually like it and it has a level of "je ne sais quoi" that clicks in my brain that feels like film.
The gist is that everyone just does additive random noise which raises black floor and dirties the image. Film grain is perceptual which acts like cracks in the "dots" that compose an image. It's not something to be "scanned" or overlayed (which gives a dirty screen effect).
Related, motion blur is how we see things in real life. Our eyes have a certain level of blur/shutter speed and games can have a soap opera effect. I've only seen per-object motion blur look decent, but fullscreen is just weird, IMO.
Chromatic aberration and Motion blur are the absolute most important to turn off right away for me, but DoF is a close second. I don't mind the other stuff.
raytracing's the cool kid, keep him in
I like DoF as it actually has a purpose in framing a subject. The rest are just lazy attempts at making the game "look better" by just slopping on more and more effects.
Current ray tracing sucks because its all fake AI bullshit.
Ray tracing is not related to AI. Why do you think it's fake AI bullshit? It's tracing rays in the same fashion that blender or Maya would. I think you may be confusing this with DLSS?
"real time raytracing" as is advertised by hardware vendors and implemented in games today is primarily faked by AI de-noising. Even the most powerful cards can't fire anywhere near enough rays to fully raytrace a scene in realtime, so instead they just fire a very low number of rays, and use denoising to clean up the noisy result. That's why, if you look closely, you'll notice that reflections can look weird, and blurry/smeary (especially on weaker cards). It's because the majority of those pixels are predicted by machine learning, not actually sampled from the real scene data.
Blender/Maya's and other film raytracers have always used some form of denoising (before machine learning denoising, there were other algorithms used), but in films they're applied after casting thousands of rays per pixel. In a game today, scenes are rendering around 1 ray per pixel, and with DLSS it's probably even less since the internal render resolution is 2-4x smaller than the final image.
As a technologist, I'll readily admit these are cool applications of machine learning, but as a #gamer4lyfe, I hate how they look in actual games. Until gpus can hit thousands (or maybe just hundreds) of rays per pixel in real time, I'll continue to call it "fake AI bullshit" rather than "real time raytracing"
also, here's an informative video for anyone curious: https://youtu.be/6O2B9BZiZjQ