this post was submitted on 11 Nov 2024
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They usually are free to play with predatory monetization mechanics. That was especially back in 2016 when thanks to these games, the mobile gaming revenue outpaced PC and console gaming revenue.

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[–] Kolanaki@yiffit.net 2 points 1 month ago

Because people seem to lap that garbage up enough for it to be profitable to make barely functionable shit, as cheaply as possible.

[–] Katana314@lemmy.world 2 points 1 month ago

Not that it succeeded long term, but I salute Apple Arcade’s venture on this. It’s a subscription service that aimed to highlight iPhone games that had no monetization, and were usually small indie games with a fun idea.

[–] Psythik@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

CoD mobile is good... when played in an Android emulator on PC. It's basically CoD: Greatest Hits, and it's way better than Black Ops 6 (or any console/PC CoD, for that matter). All the best maps from the old games are there. Takes me back to the days of MW1 & 2 on the XBOX 360.

The only issues is that it takes some tweaking and the right emulator (Gameloop) to get a steady 120+ FPS, and it can take dozens of matches before game starts pairing you with other mouse and keyboard players (instead of just bots or controller/touchscreen users), but once you've established your rank, it becomes ton of fun cause you're not just destroying everyone you match against. It becomes a legit challenge.

[–] Sproutling@lemmy.ml 1 points 1 month ago

Yep, getting people to pay $40-60 bucks for a mobile game is basically impossible, and as a result the business model is either F2P or $3-5 bucks with egregious monetization to earn back the costs.

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