Because people seem to lap that garbage up enough for it to be profitable to make barely functionable shit, as cheaply as possible.
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Not that it succeeded long term, but I salute Apple Arcade’s venture on this. It’s a subscription service that aimed to highlight iPhone games that had no monetization, and were usually small indie games with a fun idea.
CoD mobile is good... when played in an Android emulator on PC. It's basically CoD: Greatest Hits, and it's way better than Black Ops 6 (or any console/PC CoD, for that matter). All the best maps from the old games are there. Takes me back to the days of MW1 & 2 on the XBOX 360.
The only issues is that it takes some tweaking and the right emulator (Gameloop) to get a steady 120+ FPS, and it can take dozens of matches before game starts pairing you with other mouse and keyboard players (instead of just bots or controller/touchscreen users), but once you've established your rank, it becomes ton of fun cause you're not just destroying everyone you match against. It becomes a legit challenge.
Yep, getting people to pay $40-60 bucks for a mobile game is basically impossible, and as a result the business model is either F2P or $3-5 bucks with egregious monetization to earn back the costs.