this post was submitted on 25 Sep 2023
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Unity May Never Win Back the Developers It Lost in Its Fee Debacle::Even though the company behind the wildly popular game engine walked back its controversial new fee policy, the damage is done.

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[–] WhiskyTangoFoxtrot@lemmy.world 119 points 11 months ago (16 children)

The thing is, they don't even have to lose all their developers. They just have to lose enough so that introductory gamedev classes start being taught in Godot, indie devs start seeing Godot as a viable option and employers start posting listings looking for Godot experience. Unity was the default engine for lower-budget games for years, and now that's gone.

[–] DankMemeMachine@lemmy.world 16 points 11 months ago (7 children)

I hope to see a lot of the features added to Godot that Unity refugees have been requesting and working on (because, yknow, open-source) and would expect to see at least 25% Godot 25% Unity 50% Unreal in the job market. Although honestly it is more likely that Unreal takes up a larger share of the market going forward, whereas in the past it has been like 60% Unity positions and 40% Unreal positions (due to Unity use on smaller projects, indie games, and use in the VR training industry).

[–] hamsterkill@lemmy.sdf.org 4 points 11 months ago (5 children)

2D projects also used Unity at a very high rate. Unreal has never really been considered suitable for 2D work. I'm not sure if Godot is.

[–] DankMemeMachine@lemmy.world 4 points 11 months ago (1 children)

Godot has been used mainly for 2D as it didn't support 3D until fairly recently.

[–] Rodeo@lemmy.ca 3 points 11 months ago

Godot actually has supported 3D since at least 2.1 when I started using it in 2016.

But really sucked for a long time. It's pretty good now.

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