this post was submitted on 16 Apr 2025
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[–] neshura 27 points 1 week ago (12 children)

Let's be honest here it was never more than a band aid thrown together in an attempt to keep up with chiplets. Intel is in serious trouble because they still cannot compete with AMD in that regard, it affords them a level of production scalability Intel can currently only dream of.

[–] Fiivemacs@lemmy.ca 2 points 1 week ago (7 children)

I'd be curious what games actually utilize multithreading

[–] neshura 5 points 1 week ago

The concept is used by pretty much all games now. It's just that during the gilded days of Intel everbody and their mother hardcoded around a max of 8 threads. Now that core counts are significantly higher game devs opt for dynamic threading instead of fixed threading, which results in Intels imbalanced Core performance turning into more and more of a detriment. Doom Eternal for example uses up as many threads as you have available and uses them pretty evenly

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