this post was submitted on 24 Jan 2025
77 points (95.3% liked)
PC Gaming
9065 readers
835 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Di you know that on windows, the resource monitor will show latency for all tcp connections?
wouldn't be able to see only yours?
edit: sorry, i was thinking on an client-server arch where the server is not your pc
It just lists active tcp connections and their stats including latency. But as someone said most games need in-server support for timing as they use udp
TCP isn't used for low latency games
Well - as udp is is stateless theres really no way to measure outside of special handling in the server code.