this post was submitted on 10 Jan 2025
24 points (85.3% liked)

PC Gaming

8877 readers
370 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
 

Is there any GPU that stands out to guys as a giod value, or do you believe that everybody should skip them?

I'm liking the 5070 Ti with 16GB 256-bit transfer speed 896 GB/s for $750USD. The 5080 for $1000USD has 16GB 256-bit for 960 GB/s. I don't see value for the extra $250.

The both have 2x 9th Gen NVENC encoder. The 5080 has 2x 6th Gen decoder, 5070 Ti has 1x 6th Gen decoder. I can use that for OBS recording while watching other videos.

you are viewing a single comment's thread
view the rest of the comments
[–] sp3tr4l@lemmy.zip 3 points 10 hours ago* (last edited 10 hours ago)

I hate it I hate it I hate it.

This AI hallucinated frame crap is bullshit.

Their own demos show things like the game is running at 30ish fps, but we are hallucinacting that up to 240!

Ok....great.

I will give you that that is wonderful for games that do not really depend on split second timing / hit detection and/or just have a pause function as part of normal gameplay.

Strategy games, 4x, city/colony builders, old school turn based RPGs... slow paced third person or first person games...

Sure, its a genuine benefit in these kinds of games.

But anything that does involve split second timing?

Shooters? ARPGs? Fighting games?

Are these just... all going to be designed around the idea that actually your input just has a delay?

That you'll now be unable to figure out if you missed a shot or got shot from a guy behind a wall... due to network lag, or your own client rendering just lied to you?

...

I am all onboard with intelligent upscaling of frames.

If you can render natively at 5 or 10 or 15 % of the actual frame you see, and then upscale those frames and result in an actually higher true FPS?

Awesome.

But not predictive frame gen.