this post was submitted on 10 Jan 2025
24 points (85.3% liked)
PC Gaming
8877 readers
370 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I hate it I hate it I hate it.
This AI hallucinated frame crap is bullshit.
Their own demos show things like the game is running at 30ish fps, but we are hallucinacting that up to 240!
Ok....great.
I will give you that that is wonderful for games that do not really depend on split second timing / hit detection and/or just have a pause function as part of normal gameplay.
Strategy games, 4x, city/colony builders, old school turn based RPGs... slow paced third person or first person games...
Sure, its a genuine benefit in these kinds of games.
But anything that does involve split second timing?
Shooters? ARPGs? Fighting games?
Are these just... all going to be designed around the idea that actually your input just has a delay?
That you'll now be unable to figure out if you missed a shot or got shot from a guy behind a wall... due to network lag, or your own client rendering just lied to you?
...
I am all onboard with intelligent upscaling of frames.
If you can render natively at 5 or 10 or 15 % of the actual frame you see, and then upscale those frames and result in an actually higher true FPS?
Awesome.
But not predictive frame gen.