this post was submitted on 29 Nov 2024
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Because it became an action adventure game with very little depth to the combat. This made it appealing to a wider audience (NA) but mostly antagonized fans that have been playing FF games for over 30y. FFXII was the last good single player FF, the gambit and license systems were just amazing! FFXVI has a great plot and voice acting but the combat and overall lack of strategy and tinkering were a sore disappointment.
I remember being super excited over 13, only to fall asleep playing it. 98% of combat encounters was just mashing X-button :/
I was really sad for it after liking XII so much. I must have spent days configuring and re-configuring the gambits just to try to make a party fight without input to optimise npc routines during combat, only to override it anyway during gameplay. Such a great game. Gave me Dragon Age origins tickles those gambits
I took 3 days off work when it dropped to play it.. Errr.. Or rather to watch it play itself.