this post was submitted on 20 Sep 2024
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[–] schizo@forum.uncomfortable.business 162 points 1 month ago (21 children)

That's exactly what they're doing: the assets are going to be streamed and then probably cached in RAM, thus you need a lot of RAM.

Of course this makes me think that FS2024 is going to get live-serviced and killed at some point when they decide to stop hosting all that data and welp so much for your game you bought, too bad.

[–] NuXCOM_90Percent@lemmy.zip 57 points 1 month ago (14 children)

My understanding is that much of the map data is also used by bing maps and other satelite services. So those are unlikely to go away in the short term.

But also? The same is true for 2020. Yes, it will probably stop working at some point down the line. But it is a really good game for the time being and people have already gotten 4 years of awesome support for probably the best general purpose flight sim out there.

Also.. this is the kind of game that kind of requires a "live service" element. Because having people download static map data for the entire planet just to play a game is untenable. Let alone providing semi-regular updates and supporting the questionably tasteful minigame of racing to go fly through the latest natural disaster.

[–] doctortran@lemm.ee -2 points 1 month ago* (last edited 1 month ago) (1 children)

But it is a really good game for the time being

Call me when it's a really good game forever.

Just because downloading everything would be tedious doesn't mean you take the option away entirely from people who would like to be able to play the game they paid for past the point Microsoft decides they made enough money

[–] Overspark@feddit.nl 4 points 1 month ago

FS 2020 reportedly already used 2 PB of data as it's base. Good luck downloading that!

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