this post was submitted on 23 Sep 2023
11 points (92.3% liked)

RetroGaming

21818 readers
265 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 2 years ago
MODERATORS
 

The Open Source Cartridge Reader is a great diy project for dumping your own roms and saves. If you order a kit with the surface mount components already installed, it's also a great beginner soldering project.

you are viewing a single comment's thread
view the rest of the comments
[–] radostin04@pawb.social 1 points 2 years ago (2 children)

Most N64 games don't actually use the controller pak, instead using their own battery saves

[–] 91x@lemmy.sdf.org 1 points 2 years ago* (last edited 2 years ago) (1 children)

Hmmm, I still have my N64, all my old games, etc and could test. Do you know if there is a way for me to check the memorypak to see what games actually saved to it?

Now that you mention it, I recall either OoT or MM saving to the cart directly.

Edit: May have found my own answer:

HOLD THE START BUTTON DOWN and turn your console on. Make sure to HOLD THE START BUTTON DOWN while it boots up. This will pull up the data management screen where you can view and delete your stored data on your memory card.

Will check and report back.

[–] v1605@lemmy.world 1 points 2 years ago

To add to this, the reader also has a N64 controller port so you can also dump memory cards via a controller.

[–] sebinspace@lemmy.world 1 points 2 years ago (1 children)

IIRC none of the games that require the expanded RAM module (DK64, OOT, Majora) actually utilize its RAM under normal conditions. For instance, DK64 only used it as a means to stave off a memory leak.

[–] v1605@lemmy.world 1 points 2 years ago (1 children)

That's a myth, the ram was a requirement by management at the beginning of development to showcase it's use. The ram was heavily used for the dynamic lighting. Sources: https://www.gamesradar.com/how-the-n64-confidently-signposted-our-way-into-the-3d-future/ and https://www.nintendolife.com/news/2019/11/feature_donkey_kong_64_devs_on_bugs_boxing_and_20_years_of_the_dk_rap

[–] sebinspace@lemmy.world 1 points 2 years ago

Oh well shit, that’s metal