this post was submitted on 04 Sep 2024
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[–] Caboose12000@lemmy.world 8 points 3 weeks ago (5 children)

I want my characters to die. I didn't realize until recently how alone I am in this, but the idea of playing a campaign almost more like a roguelite (or maybe a Pokémon nuzlock?) is so appealing to me. I want the consequences to be so real that a decent player might need 2 or 3 backup characters, where a happy ending isn't garunteed in the slightest and the DM is fine to end the campaign in total tragedy. then the victories and successes would feel so much more earned, and campaigns would feel much less like on-rails experiences. plus failures can encourage creativity. a story where everyone just wins each task after the other is boring

[–] bl_r@lemmy.dbzer0.com 4 points 3 weeks ago (2 children)

[I want a game] where a happy ending isn’t guaranteed in the slightest and the DM is fine to end the campaign in a total tragedy.

100% this. While I don’t think meat grinder campaigns are the only way to achieve this, I’m enamored by running a game like this. I’m currently thinking about my next game, and I’m torn between a VtM game set in Ukraine during the Russian revolution, or a PF2e game set in a civil war of my own creation, and I think that would be one of the best situations to run a game like this. I want there to be loss, and I think the brutality of civil war is perfect for it.

[–] Caboose12000@lemmy.world 1 points 3 weeks ago (1 children)

I don't know what VtM or PF2e mean, but I definitly agree with the rest of your sentiment. Id love to play a campaign in a brutal cival war setting like that

[–] bl_r@lemmy.dbzer0.com 2 points 3 weeks ago

Vampire the Masquerade and Pathfinder 2nd Edition. They are different systems.

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