this post was submitted on 02 May 2024
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[–] SGG@lemmy.world 10 points 4 months ago (6 children)

It's a good game, and despite complaints people have had regarding balance issues, Arrowhead do seem to be doing things well (if slowly).

The only complaint I have after the recent balance changes is that the number of heavies seems at odds with the nerfs. Quasar was too strong, but the extra 5 seconds added to the cooldown means it has about 20-25 seconds between each shot. That's near EAT calldown levels of slow

[–] BruceTwarzen@kbin.social 1 points 4 months ago (4 children)

I couldn't care less about balancing. People are such babies when they nerf a thing they like. They need to stop watching these "use this meta loadout in helldivers to DESTROY bots" on youtube. I don't think the spear for example is very good, but i still use it quite a bunch, because it's hella fun. Turns out that's why i play video games. This isn't call of duty, where uou need to use the same gun and attachment as everyone else.
The senator got a huge buff in the last patch, i've been using nothing but the senator before the buff. People cried when the railgun couldn't oneshot literally everything in the game anymore... Like is that what you want?

[–] davitz@lemmy.ca 1 points 4 months ago

Can't agree more. Despite all the gnashing of teeth the railgun still performs great in many situations, it just isn't a panacea anymore. The "buffs not nerfs" crowd seems to be under the impression that the ideal balance for the game is one where they can reliably win missions at Helldive difficulty. Which is silly since the level below that is literally labeled "impossible". Why would they create 9 levels of difficulty if the intention was for most players to spend all their time grinding level 9? You think it's BS that there are so many armored units and the anti armor tools don't make it easy to handle them? Yeah that's what "impossible" means. If you were playing on "hard" I doubt you'd have that problem.

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