this post was submitted on 24 Apr 2024
154 points (100.0% liked)
Technology
37708 readers
402 users here now
A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.
Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.
Subcommunities on Beehaw:
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't think that it's a prerequisite but it's definitely a catalyst.
Another catalyst is one company buying another. I cannot think of one example where the acquired company's product/services got better after a M and A. OTOH, I can think of many examples of it getting worse. Confirmation bias? Absolutely. But still makes you go "hmm..."
I feel like there have been some positive outcomes of mergers and acquisitions but I am having trouble thinking of them. What comes to my mind is Meta acquiring Oculus, Activision merging with Blizzard, and Microsoft acquiring Minecraft. All of those have led to a shitty Russian nesting doll of launchers and DRM.
The positives might be harder to note though. There must have been a couple times where some kind of acquisition has brought a series into the mainstream.
I know a lot of people prefer the classic Fallout games but I do wonder how people would be aware of the series if it weren't for Bethesda buying the right to Fallout for example.
That's true, and also why I added that last part about it being confirmation bias on my part. Definitely not saying there aren't good examples, but like you said, I'm also having a hard time coming up with any.
Has Valve ever bought any other company? lol They're one of the few I could see actually making the child company better xD
I'm not sure. Portal and Team Fortress both have really interesting back stories that I think have a bit to do with Valve acquisitions
Interesting. I've never played TF but Portal is one of my all-time favorites (I'm not much of a gamer lol). Will try to look into that when I have time because it's definitely interesting if true (and can be my token good example lol).
You might be interested in Portal on the N64 while you're at it.
I'd check out Narbacular Drop. Pretty sure that's the game that I'm talking about that became Portal, in a way, later.
There was a good YouTube video about it a while ago but I think it had a clickbait title that makes it hard to find.
I've followed that for a while :) Saw it on Hack a Day early in its development and thought it was one of the coolest ports I've ever seen. Sadly, I think he got D&D'd. Best I recall, I think it was unlicensed use of the N64 SDK or something like that.
They would bring other game developers or mod developers in house.
Wasn't Turtle Rock (or whomever made L4D) basically acquired?
I recently discovered the excellent suite of Affinity Photo, Publisher and Designer. Not open source, but very good and they sell them at a reasonable price with no subscription. Seemed pretty ideal. Then a week or two ago they sent out an email saying they had been bought by Canva. I kind of hate Canva because it functions like one big infuriating ad for their subscription service. They promised Affinity would not change, but I have never known such promises to be kept after an acquisition. It's pretty disappointing.
As someone with industry experience working with VR, I can tell you it's a mixed bag. I think there's certainly no way Oculus (and consumer VR in general) takes off the way it did without Facebook's dollars behind it, and it's certainly paved the way to the outstanding quality of standalone HMDs that are on offer today. However, it killed the initiative for PCVR hardware with the non-consolation that Meta, Pico, and HTC offer "Link mode" on all their headsets and it's iffy on good days, which makes B2B PCVR very difficult to facilitate without some serious legwork on lowering latency over the air connections. Would that we could revive the Rift S, that headset was perfect for our needs.
After being acquired by Google, YouTube got better for years (before getting worse again). Android really improved for a decade or so after getting acquired by Google.
The Next/Apple merger made the merged company way better. Apple probably wouldn't have survived much longer without Next.
I'd argue the Pixar acquisition was still good for a few decades after, and probably made Disney better.
A good merger tends to be forgotten, where the two different parts work together seamlessly to the point that people forget they used to be separately run.
I think there can be an intermediary step where things get a little better before they get much worse. I'm thinking of Youtube, which pre acquisiton, iirc, was getting slow and bad. Google infrastructure made it faster, but then, well...
This is really just the first step of enshitification - first they make things good for users, then introduce advertisers, then claw back all the value for themselves.
Or put another way