this post was submitted on 02 Apr 2024
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It’s a little amusing how many respondents thought mobile GPUs meant laptop GPUs despite it being clear in your post.
There are several factors at play from mobile GPUs being ARM based, having unified memory and some laws of physics meaning more size and power has diminishing returns.
Phone GPUs based are generally comparable to budget desktop GPUs on a per generation comparison.
Despite this mobile games tend to look amazing compared to what you would expect out of a PC game on low end hardware.
Part of this is optimisation, part of it is more efficient graphics libraries targeting a much lower range of hardware. Similar to how lower spec consoles often have great looking games, targeting only one hardware layout can allow for crazy optimisations.
See the PS3 era games for examples of really pushing hardware to its absolute limits for graphics.
Sadly my answer isn’t as technically detailed as Id like but it’s a complex topic when you really delve into it.
I appreciate the well thought out response!