this post was submitted on 12 Jan 2024
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[–] 0x4E4F@sh.itjust.works 0 points 7 months ago (19 children)

Other than that, it doesn't really bring much to the table currently. Not everyone needs (or wants) HDR and many of the other features that I would like to have are still in the works, so... I don't really see a reason to use it, at least not now.

[–] Geth@lemmy.dbzer0.com 9 points 7 months ago (3 children)

Support for HDR, variable refresh rate, direct draw and battery improvements sound like a very good list to have, other than the overall leaner build. You personally not caring about it doesn't change the fact that it's good to not stagnate when it comes to things like this.

[–] 0x4E4F@sh.itjust.works -4 points 7 months ago (2 children)

VFR 🤨... I mean, does anyone actually use that? It flopped for video content, I seriously doubt anyone is gonna use that on a PC.

DirectDraw is an MS specific thing, part of DirectX. How does that fit into Wayland?

The second, I would actually LOVE to get in any frame server, X or Wayland, but that will most probably never happen.

[–] HolyDuckTurtle@kbin.social 6 points 7 months ago* (last edited 7 months ago)

VRR is fantastic for games, I really notice the difference and I use Wayland because of it.

The downside to that is (from my understanding) Wayland forces some form of Vsync on everything, so if you don't have a VRR monitor then games can become very stuttery and have noticeable input lag. There is an option to "force lowest latency" which supposedly allows screen tearing for things like games, though I didn't test how well it worked myself.

If people are interested in experimenting, then VRRTest is a great utility to see what VRR is doing and to test various settings.

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