this post was submitted on 02 Jan 2024
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I use Arch btw
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I used Linux for about a week, every game ran way faster (60 instead of 20 fps on ultra detail) - but all games were very unstable and crashed frequently (despite the clear performance advantage.)
I also had troubles getting the low latency kernel working properly for music production. I just could not figure it out. Something to do with WineASIO, JACK audio and pulseaudio. FL studio worked flawlessly, though some fonts were missing ('easily' fixed using winetricks and installing them)
On windows, all I had to do was install the focusrite drivers.
So for now, until these apps and devices have native support, I unfortunately am stuck with windows :(
A lot of these problems could be attributed to my computer specs, it's a bit older:
8gb ram (plan to upgrade to 16 which is the laptops max), GTX 1050 ti, 2.8-3.4ghz i7
60 fps when you were getting 20 on windows…? Wat? Were shaders still compiling on Windows?
Yeah I know it sounds ridiculous haha, and I'm really disappointed that it didn't work out.
What game were you comparing?
That specific case was a unity game , 7 days to die.
7DtD uses Vulkan on Linux for high performance.
Oh really maybe I'll give it another try then
I also had troubles with Deep Rock Galactic and a native application as well. Maybe a poor configuration.
But the real thing keeping me from the switch is not being able to figure out how to properly use my audio interface for low latency real time production 😮💨
DRG is the same IIRC. I do not know the state of Vulkan drivers on Nvidia, but if you crash they are probably the issue. For low latency audio check Archwiki on proaudio. Got a Focusrite for christmas I am going to setup myself. Should be doable.