this post was submitted on 29 Dec 2023
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Apple
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App Window management in Mac OS is beyond infuriating. Time ago it was non existent so you had to download a third party app to enable a clunky version, now it exists but you have to right click on the green dot and hope the snapping menu pops up (sometimes it opens some other menu). I just want MS Windows style “move an app window to the side of the screen and have it automatically snap to take up that half (or quarter)” not the clunky idiotic implementation Apple has provided. The number of hours I have racked up wasting my time resizing and moving windows around manually is obscene.
Also hardware related: the fucking charging port on the magic mouse will go down in history as the stupidest, anti-user design decision in human history.
I was never able to get annoyed with the mouse charging port. The idea was that you could plug it in for a few minutes, go and make a coffee / have a piss / whatever, and when you came back it was good for weeks worth of juice. Ultimately, Apple didn’t want people using their wireless mouse with a wire.
But it does lead to a discussion about what art means to the viewer vs the artist. Apple’s job was to make a mouse to sell to users, and the users job is to use it however they see fit. Trouble is, Apple are terrible for not wanting the users to cloud what their vision is for their products.
I don’t know what world you live in where you can plug those things in for a “few minutes” and it be good for weeks of use.
I am sick of apple apologists saying apple didnt want people using their wireless mouse plugged in. If that was the case they’d also make their wireless keyboard charge port be on the bottom.
Fact is it’s a shitty design that they’ve been too lazy to change or update for over a decade.
Also, industrial design is not “art.” It is a craft that, when wielded responsibly, creates a product that is as user friendly as possible.