this post was submitted on 18 Nov 2023
1310 points (98.1% liked)

Games

16387 readers
975 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] simple@lemm.ee 1 points 10 months ago (10 children)

But he said that in the context of releasing Half Life 1, back when there was no way to patch a game after release. This isn't the case anymore and it's been proven many times that games can come back from sucking.

[–] Maalus@lemmy.world 9 points 10 months ago (5 children)

A game can, but the reputation of it can't. The reality of it is - it's unacceptable and always have been. Producers have just pushed for releasing buggy crap and the "fix it later" mentality.

[–] loobkoob@kbin.social 1 points 10 months ago (2 children)

I'd generally agree, but one huge exception that comes to mind is No Man's Sky. It feels like its updates get far more attention than most games' just because they did manage to turn it around. Even though it was generally considered "redeemed" years ago, it still gets credit and publicity for its redemption every time there's an update, to the point where I think it does far better today than it would be doing if it had released in the state it was supposed to.

It's not a strategy I'd recommend other companies try to emulate, though. I think Hello Games got very lucky with people letting them redeem No Man's Sky, along with it taking them a lot of extra time and work. It was a phenomenon, not something that can be worked into a strategy.

You only get to make a first impression once, after all.

[–] jivemasta@reddthat.com 1 points 10 months ago (1 children)

But that's the thing though right? No man's sky will always be known for sucking at first. Sure it got better, but it did suck. It will forever have that taint of sucking attached to it.

It's better to be remembered as being good from the start.

[–] loobkoob@kbin.social 1 points 10 months ago

It’s better to be remembered as being good from the start.

I think NMS is an exception. If it released today, I think most people would end up feeling that it's just kind of "fine" and it'd die down somewhat quickly. It's managed to get a lot of goodwill because of how they turned it around and I think it gets a lot more publicity and positive attention because of that.

load more comments (2 replies)
load more comments (6 replies)