this post was submitted on 25 Oct 2023
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[–] BaronVonBort@lemmy.world -4 points 10 months ago (5 children)

Now, if only they could fix this cash cow where it didn’t glitch out every half hour, they’d be set.

[–] scimek@ttrpg.network 4 points 10 months ago (3 children)

Haven't really had any problems so far in regards to crashing, that being both on Intel and AMD with a 4070 and 3060ti.

Sure a few texture glitches and some loading ship animations have been a bit glitched, and the occasionally ragdoll enemy leads to stuck in geometry, but otherwise it seems mostly fine after some 20-30 hours.

What I find much more egregious is the amount of loading screens, combined with ship combat just plain being boring/being too hard in the starter ship.

[–] Yoruio@lemmy.ca 2 points 10 months ago

for some reason my first playthrough barely had any bugs outside of visual glitches, then after doing ng+ 10 times and starting my 2nd proper playthrough in ng+10, my outposts were broken, ship kept taking off with only the interior, crashes every time I play, I have 2 pet rocks that now float around my ship forever, my gun doesn't come back up after I stop sprinting, and phase time occasionally breaks, lasts forever, and only lets me shoot once.

Don't know what changed, but it seems the game slowly gets more buggy the more you play it, and some bugs bug out your save and any later saves, instead of just the session.

enjoy the bugless experience while it lasts.

Also, doing the temples 240 times was not fun lol...

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