this post was submitted on 11 Oct 2023
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I wonder if part of the reason is that apple deprecated opengl on mac os and replaced it with their property graphics api Metal. I image it would be a lot of work to port the source the engine to Metal just for a small amount of users.
Not just OpenGL, they also moved to ARM64 CPU architecture in 2020, which isn't any longer out of the box compatible with x86_x64 software. It requires extra work and optimization. Using a Mac for gaming is like shooting yourself in the foot. This is also unlikely to change, as moving to ARM64 would lose us all backwards compatibility. I always considered this move of Apple to be a mistake.
I have an m1 Mac and the Rosetta 2 layer is insanely performant. There is some performance loss but I'd hardly call it significant. It's imperceptible to me.