this post was submitted on 04 Sep 2023
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5e is pretty light though, and in most cases too light so the DM has no idea what to do and has to resort to "Rulings".
PF2e on the otherhand is crunchy AF and its awesome like that. It doesn´t have extra rules for everything, its all based on the same framework, which is pretty awesome.
PF2 is certainly easier to run. But tell me when it becomes a RPG, it's basically a video game system ported to tabletop. Everything is about the builds, not the characters.
What would it take to make it a RPG? Some characters are flawed in certain things while excel at others. But what you want your character to be, its in your hands due to how you build your character. That´s part of your character, same goes to the backstory you may have developed and inform your build.
Well they could stop gamifying RP and exploration so players actually get into character instead of just rolling dice. But that's a pretty fundamental shift, so they won't do it.
Are you one of the players who wants to "just talk out" social conflicts? That's a totally valid way to play but I hate it. Or at least I hate it when the game has stats for like charisma and intelligence. I cannot be 20 charisma in real life do not try to make me.