this post was submitted on 09 Aug 2024
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Godot

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It was honestly so fun to develop using this engine, it's so lean compared to something like Unity

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[โ€“] TheLongPrice@lemmy.one 4 points 2 months ago

Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.

I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.

I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone ๐Ÿ˜†