To get the initial federation going, some kind of "subscribing" action has to take place, e.g. following a user.
VeeSilverball
joined 1 year ago
Coming soon: rebranding /r/piracy to "pirate cosplay"
One direction to take this conversation is to legitimize a formal ads platform and move the technology in that direction. It's not a concept that has had airtime in federated social(open source, anti-corporate and all) but it fits into the model of enthusiast communities to have a magazine that is "both articles and ads".
Some of my own thoughts, which rebut the article in parts:
The author's bio says that they have been doing this as a professional for about 5 years, which, face value, actually means that they haven't seen the kinds of transitions that have taken place in the past and how widely game scope can vary. The way Godot does things has some wisdom-of-age in it, and even in its years as a proprietary engine(which you can learn something of by looking at Juan's Mobygames credits the games it was shipping were aiming for the bottom of the market in scope and hardware spec: a PSP game, a Wii game, an Android game. The luxury of small scope is that you never end up in a place where optimization is some broad problem that needs to be solved globally; it's always one specific thing that needs to be fast. Optimizing for something bigger needs production scenes to provide profiling data. It's not something you want to approach by saying "I know what the best practice is" and immediately architecting for based on a shot in the dark. Being in a space where your engine just does the simple thing every time instead means it's easy to make the changes needed to ship.