It's my go-to system both for new to role-playing players and for "I didn't know I was game mastering anything five minutes ago, but here we are".
It's fast, simple and easy to learn as you go, generally the only problems I run into with Fate Accelerated are one of three kinds:
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Have to deprogram D&D players from "I attack" into "Well, I want to save the prince but the ugly elf is in the way, so I guess I'll try and shove hime away with my shield to get to him"
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Too simple for long-term campaigns (solved by using Fate Core instead)
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Sometimes there is a more specific game that does what you want but better (Blades in the Dark for heists, for example). Not a huge issue, though.
Particularly, Fate (be it Core, Condensed or Accelerated) works very well for my style of gming, which has two particularities:
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I improvise heavily, building the world as I go.
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I like weird and interesting settings. My latest campaign has a bunch of office workers stopping a Cthulhu Cult by time- traveling to prehistoric hunter-gatherer times.
As far as I'm concerned Fate is firmly in my top three RPGs that I like and recommend (the other two being Pathfinder 2e and Genesys).
Hope this helps!
Why is the correct choice Chaotic Neutral? 🤣