@Bezier yeah it's good to know about the differences between Object and RefCounted when you're making custom data containers.
Personally, I've been suffixing my custom/"game object" resources with "-Rs", as in I have PlayerRs, FileRs, DownloadRs, etc.
PlayerRs
FileRs
DownloadRs
The namespace pollution is definitely part of the trade-off from just preloading wherever you need the class.
@Bezier yeah it's good to know about the differences between Object and RefCounted when you're making custom data containers.
Personally, I've been suffixing my custom/"game object" resources with "-Rs", as in I have
PlayerRs
,FileRs
,DownloadRs
, etc.The namespace pollution is definitely part of the trade-off from just preloading wherever you need the class.