I have been looking forward to this game. I love the trucks in space aesthetic, silly as it is, and I love space games where you can leave the cockpit like that. I played a demo during Next Fest and it seemed a bit janky, but maybe they fixed it or maybe it was just me not gelling with it at the time.
Cyth
Redline is unironically one of my favorite movies. It's just so silly, and I love it. "We're losing the race, what do we do!?" "What if we pressed the pedal down...harder" And then they go faster.
Regarding point 1, I have not checked but I would not be surprised if Flashpoint has them archived. They have so much. https://flashpointarchive.org/
I really really like this game, but is it ready for 1.0? Last I played a few months ago the simulation felt...lacking. The structure seems there, but things like NPCs walking around their apartments at all hours of the night make things difficult, as an example.
I don't think it being hard is really the issue. Sony is a billion dollar multi-national corporation and they don't get any benefit of the doubt whatsoever. Is it hard? Maybe it is, but maybe they should have thought of what they were going to do in the future when they were designing this. As was pointed out elsewhere, volunteers making an open source emulator are managing it so Sony not wanting to, or being unable to, isn't an excuse.
I'm sorry, but I think I disagree. I interpreted your point as "Employers care, you just have to hold them accountable". I don't think that is the attitude of companies who want to do things the right way. If workers have more rights than they know, and employers are aware of it, then I do not think that's an mistake, that's exploitation.
DO most employers want to get this right? Based on the fact that wage theft is the largest form of theft even with everything else combined, I think that's either a lie or a stupid thing to say.
Also, I just don't understand under what circumstances anyone should be exempt from overtime. Is there some group of people who are less deserving of getting paid for their time that I am unaware of? Even (shudder) managers should probably get paid.
I used to like that game and was sad when I went back to play and found I couldn't
I believe this does not work for Home. You can bypass it in Pro like this though. Unless something has changed I am not aware of.
A Gnome Artificer who was mute. It was interesting to use only visual langauge to communicate with people. I had a "system" where I could use the magic items / features you get from Gnome and Artificer to talk if I decided I really needed to, but I tried to limit that both for in universe reasons, and meta reasons. Kinda defeats the purpose if you can just magic your way out of it. The idea was that she was cursed by a fey creature, and could cheat a little bit with magic, but eventually the curse would hurt too much to talk more than a little. Eventually I started to feel like the trope of Nynaeve from The Wheel of Time, only replace hair pulling with glares and knowing smiles etc.
I actually agree, that could be pretty fun. That said this puts a lot of work / pressure on the DM so it is definitely something to be discussed rather than used to be lazy. (To be clear, I am not reading this into what you said. Just saying it out loud is all)