this post was submitted on 18 Dec 2024
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Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?

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[–] rockerface@lemm.ee 18 points 4 days ago (1 children)

Correctly done level scaling should be optional. Like in Dark Souls 2, after you defeat a boss of an area, you can use a special consumable to increase the difficulty of that area to NG+. And it's stackable, too. That was one of DS2 unique mechanics I'm actually sad they didn't add in DS3 and Elden Ring, because sometimes I don't want to restart the whole playthrough in NG+.

[–] tomi000@lemmy.world 2 points 4 days ago (1 children)

Level scaling is usually used to make development easier, so making it optional would require the extra work to come up with appropriate enemy strength and the eoptional scaling effect on top.

[–] vrighter@discuss.tchncs.de 2 points 4 days ago

they would need to develop balanced mechanics. Level scaling completely ruins any sense of progression.