this post was submitted on 20 Nov 2024
165 points (98.8% liked)

PC Gaming

8775 readers
213 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] 50MYT@aussie.zone 3 points 1 month ago (2 children)

This might make sense if you keep the image?

Like download time #1527473, and next time you fly over that one it already has it so no need to download...

Or is it as dumb as possible and each time...

[–] vodka@lemm.ee 2 points 1 month ago

A tile is around 5gb, you can go through 1-2 tiles per minute. They only stream what is needed instead of the entire tile when you go through one.

If they downloaded the entirety of every tile as you went through them you'd need 5-600gb of storage for every hour of playtime (assuming you don't fly the same route all the time) and you'd also need the internet speed to keep downloading 500gb per hour (1.1gbit!)

[–] PerogiBoi@lemmy.ca 1 points 1 month ago

You’d need a so so so much storage for that. They’ve built it in such a way that if you want high resolution textures, you have to stream it.