this post was submitted on 27 Apr 2024
310 points (97.5% liked)

Gaming

19959 readers
5 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] 30p87@feddit.de 2 points 6 months ago (1 children)

True that, but I imagine such sudden flicking to seemingly random positions to be much more obvious than if the hacker had 10 seconds to see the player, tactically preaiming a corner pretending to hold an angle to then be lucky and hit a shot. Would be harder on games with smaller maps, CS like, as holding angles would be much more common than in open worlds - eg. Tarkov.

[–] huginn@feddit.it 1 points 6 months ago

My point was that you're multiplying server costs several times to do that complex rendering and still not solving the problem.