this post was submitted on 15 Dec 2023
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[–] simple@lemm.ee 56 points 10 months ago (1 children)

To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.

It's good that they didn't bother continuing the project, but I'm surprised it wasn't canceled earlier. ND are clearly a singleplayer studio, and supporting a large scale live service game would need some massive restructuring, all for a game nobody really asked for. Glad they didn't go through with it.

[–] Cruxifux@lemmy.world 32 points 10 months ago

Some out of touch exec heard the term “micro transactions” and figured they could make money off of it is probably what happened.