this post was submitted on 25 Nov 2023
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[–] Shizu@lemmy.world 55 points 9 months ago (3 children)
[–] pivot_root@lemmy.world 20 points 9 months ago

Here at Company Inc, we continue to send our thoughts and prayers to the 38 interns who perished in the office fire of '07. Sixteen years later, we still mourn the loss caused by this unpredictable, unpreventable, and unlitigatable accident. We hope that, in time, the grieving families of those interns are eventually able to move on with both their hearts and their loved ones' funeral expense debts.

[–] pastermil@sh.itjust.works 10 points 9 months ago (1 children)

Should've pulled first before starting your work.

[–] atyaz@reddthat.com 7 points 9 months ago (1 children)

Sometimes my work takes a while and other people push in the meantime. Guess I'm dying the fire.

[–] pastermil@sh.itjust.works 2 points 9 months ago (1 children)

Then you pull before committing.

[–] atyaz@reddthat.com 6 points 9 months ago (1 children)

Boom, merge conflict. The only thing left to me is force push and delete everyone's changes.

[–] xmunk@sh.itjust.works 3 points 9 months ago

Eh, it's probably fine. Those chumps don't do anything useful.

[–] evilgiraffe666@ttrpg.network 6 points 9 months ago (1 children)

On a push? What are you merging there?

[–] fushuan@lemm.ee 4 points 9 months ago (1 children)

Ofc, you might be working directly on develop/master/shared branch, I know people that work in those environments (ew)

[–] evilgiraffe666@ttrpg.network 8 points 9 months ago

Right, on shared branch you might need to pull first if you're out of date (and you would be if you're all leaving the office at the same time), and that could cause a merge conflict.

It's like I always said, bad branching strategies are a fire safety issue.