this post was submitted on 05 Nov 2023
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[–] RQG@lemmy.world 27 points 11 months ago (9 children)

When we played Waterdeep Dragonheist I let my party keep 10% of the embezzlement money when they reported it to the city watch. That's 50 000 good pieces. Didn't derail the following campaign at all. DMs should stop being scared to give out some fat loot occasionally when appropriate.

[–] Archpawn@lemmy.world 5 points 11 months ago (6 children)

I think the big problem is if you give the players too much money, then they have all the money they'd ever want, and it's harder to reward them with money in the future. Of course, if you don't reward them with money now, that just means you get that problem earlier.

[–] DragonTypeWyvern@literature.cafe 8 points 11 months ago* (last edited 11 months ago) (2 children)

I encourage them to buy castles and land.

Free plothooks and reasonable things for the players to sink gold into.

[–] chetradley@lemm.ee 2 points 11 months ago

If you play 5e, I would encourage you to check out the most recent UA play test with bastions.

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