Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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submitted 2 weeks ago* (last edited 2 weeks ago) by MentalEdge@sopuli.xyz to c/gameart@sopuli.xyz
 
 

By Paul Sullivan aka PencilPrimate. He was lead artist on Thieves in Time.

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submitted 2 weeks ago* (last edited 2 weeks ago) by sag@lemm.ee to c/gameart@sopuli.xyz
 
 

cross-posted from: https://lemm.ee/post/35229695

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Alan Wake II - Not New York (cdna.artstation.com)
submitted 2 weeks ago* (last edited 2 weeks ago) by MentalEdge@sopuli.xyz to c/gameart@sopuli.xyz
 
 
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Fantastic game btw. Players 1 and 2 each pick a character, and then you get cutscenes featuring those two characters interacting between every level. Gives the game a lot of replayability.

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submitted 3 weeks ago* (last edited 3 weeks ago) by MentalEdge@sopuli.xyz to c/gameart@sopuli.xyz
 
 

Bit of a disappointment in many ways. But damn is the game pretty.

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