this post was submitted on 24 Jun 2024
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[โ€“] xilliah@beehaw.org 75 points 3 months ago (21 children)

Many game companies specifically target vulnerable people, who end up spending their entire pay check every month, and are called Whales.

[โ€“] Melatonin@lemmy.dbzer0.com 27 points 3 months ago (11 children)

I'm on a game, Whiteout Survival, you've probably never heard of it. I haven't spent a penny, but I was curious about how much one obscure "upgrade" cost. Mind you, there are hundreds of purchases in the game.

It was $100 US, and it said 29,000 had been sold... in the last WEEK!

2.9 million dollars a week for NOTHING. And that's just that one obscure item, far from their biggest seller.

And that's just in one game you've never heard of.

[โ€“] xilliah@beehaw.org 14 points 3 months ago (2 children)

You're a non-monetizer, just like 95% of the players. The game will make you some form of offer in order to convert you into a paying minnow, dolphin or whale. Whales are rare, less than a percent of the players, but they generate a significant amount of the revenue.

Companies compare their conversion rate with each other and have specific goals to meet. 5% for example is good. If your company has say 3%, you'll want to focus on improving that. Each product will have a specific goal here, and otherwise is shut down because there's a customer acquisition cost. Games easily cost more to market than to develop.

A lot of effort is spent on the first offer. This is where you'll see a screen that makes an amazing offer you'll seriously consider. It'll have something that is high value but incredibly cheap and so temporary. This isn't to earn money, it's simply to convert you. Because after you've spent your first dollar you're likely to keep spending.

[โ€“] Melatonin@lemmy.dbzer0.com 6 points 3 months ago (1 children)

Yeah it's been showing me that banner every time I start the game since the very beginning.

And I nope it every time.

[โ€“] xilliah@beehaw.org 5 points 3 months ago

Yeah not the best design

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