this post was submitted on 28 Mar 2024
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[–] agamemnonymous@sh.itjust.works 58 points 6 months ago (15 children)

As a GM, you should have a sheet with the stats for your PCs that determine these kinds of rolls. If the PC wouldn't know if they succeed or fail, then the player shouldn't know the result of the roll, or sometimes even what the roll is for in the first place.

It's hard to avoid metagaming when you very clearly failed a roll and the GM says "Everything seems fine and normal to you"

[–] PugJesus@kbin.social 54 points 6 months ago (8 children)

That's why you call rolls for no reason, though.

[–] Tolookah@discuss.tchncs.de 49 points 6 months ago (1 children)

Or trust your players to metagame in the opposite direction, making terrible decisions.

[–] Lichtblitz@discuss.tchncs.de 28 points 6 months ago

When the low rolling character convinces the high rolling one, that they are seeing things, the real fun begins.

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