this post was submitted on 10 Jan 2024
430 points (98.4% liked)

Steam Deck

14554 readers
116 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] helenslunch@feddit.nl 18 points 8 months ago (1 children)

It's interestingly an 800p display also.

Someone is actually paying attention LOL

[–] greybeard@lemmy.one 12 points 8 months ago (1 children)

Of all the things I would upgrade on the deck, resolution isn't one of them. I have never seen a game look blury on that tiny screen. That said, a lot of them are using higher res panels probably because it is what they can find in bulk.

[–] Copernican@lemmy.world 3 points 8 months ago (2 children)

Text intensive games are hard to read at times on the deck. Magnifier helps, but not ideal. Games like Against the Storm or some digital board games would benefit from higher resolution.

[–] greybeard@lemmy.one 5 points 8 months ago

I always felt that was down to screen size more than resolution.

[–] BolexForSoup@kbin.social 2 points 8 months ago* (last edited 8 months ago)

A digital board game is almost always going to feel claustrophobic and difficult to read/take in on a small screen tbh. They have to be designed with that audience in mind, like Civ Revolution 1/2. The information has to be more separated out (meaning way more clicking/tapping/swiping/etc.) or extremely pared down (simplifying the game).